Mega Man 11 Review! Fun or Too HARD? (Ps4/Switch/Xbox One)
The long awaited Mega Man sequel fans have been begging for is finally here but was it worth the wait or is this busted? Lets find out as we dive into my review of Mega Man 11!
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Mega Man 11 retains the gameplay style of the classic Mega Man series of games, and features a 2.5D graphics style with 3D polygonal characters and 2D environments. Players control Mega Man as he attempts to stop Dr. Wily from using a Double Gear system Dr. Light invented based on research he conducted many years before, when he was in college. Players travel through eight linear stages, which can be chosen in any way the player sees fit, before battling against one of Doctor Wily's eight Robot Masters, including Block Man, Fuse Man, Blast Man, Acid Man, Tundra Man, Torch Man, Impact Man, and Bounce Man.
Mega Man can perform classic moves such as the chargeable Mega Buster and slide, as well as obtain new weapons by defeating Robot Master bosses at the end of each level. Unique to this game is the Double Gear system, which grants Mega Man two additional abilities: the Speed Gear and Power Gear. The Speed Gear lets Mega Man slow down time, allowing him to dodge attacks, while the Power Gear increases the attack power of Mega Man's weaponry; both of these will overheat if Mega Man uses them too much. When Mega Man's health is critically low, he can activate both gears to perform a powerful charge shot which can only be used once and leaves Mega Man weakened afterwards.
The game will have additional features including Time Trials, Missions, Global Leaderboards, a concept art gallery and more. The game marks the return of difficulty settings for the series, last seen in Mega Man 10, expanding upon them for a total of four: Newcomer, Casual, Normal, and Superhero. The Nintendo Switch version will have Amiibo support, which can be used to unlock in-game items.