Mega Man III - Capcom Mascot Platform Action - Super GameBoy - Advent Countdown - Day 13

Mega Man III - Capcom Mascot Platform Action - Super GameBoy - Advent Countdown - Day 13

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Published on ● Video Link: https://www.youtube.com/watch?v=sjOyLfSU4Cs



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I hope you are all healthy and safe wherever you are in the World right now and whatever challenges you are facing.

I thought I'd do a countdown to Christmas 2022 with a GameBoy Cartridge themed advent calendar. I'd hoped to make the videos a little more slick but this is a rough and ready proof of concept really to see if anyone wants to countdown to Xmas with 24 different GameBoy games - one each day!

The footage is genuine cartridges running on a SNES via the Super GameBoy. As a Xmas gift feel free to use the footage in your own videos (just give credit or link to my channel)

This is Mega Man III by Capcom. While the series never really had the ridiculous popularity in Europe when compared to the US & Japan (where he was known as RockMan) plenty of the games still came out here including a number on GameBoy, NES & SNES.He was the main man for Capcom for a while & was their company mascot - in fact when Capcom and Sega announced they would be working together the picture used was Sonic & MegaMan shaking hands. However once Street Fighter 2 proved to be a phenomenon the World Warriors took the limelight.

MegaMan still got plenty of games though including 6 (I think on NES) and around 5 on GameBoy. This is the 3rd game and the others are similar. Rock hard but doable - you just need to learn the levels, the timings & the quirks of the enemies. Its been years since I've played this but the muscle memory soon kicks in - comes from playing the same bits over and over and over.

Unforgiving - but fun when you get past the bit that you were struggling with.

The Super GameBoy has always fascinated me and fans of my channel will know I love it when portable games can be played on the big screen! It still has the limitation of the GameBoy in that 4 shades can be used as the games need to be compatible and playable on the console - however some clever palette switching and game design means you can show more colours on screen by defining different palettes for different areas of the screen.


I play it here through the Super GameBoy in order to show the game a little clearer. For some reason my capture card always seems to struggle with the SNES (and therefore the Super GameBoy) not sure why as everything else pretty much works fine through it.

I'm also thinking of doing a series of videos on specially enhanced Super GameBoy compatible games - including the very clever game and programming designed to maximise the use of colour while remaining compatible with the original monochrome handheld, multiplayer modes, enhanced sound and even a hidden game. Let me know if you'd like to see this sort of thing.

As always if you enjoy this video let me know. As always this is running on original hardware in this case a SNES & Super GameBoy peripheral (one day I'll get a GBA Consoliser or Analogue Pocket!!!!) Also let me know if there are particular games or systems you'd like to see.

As always this is uploaded under the Fair Use Policy - no money is being made from this video.

Stay strong, stay safe and stay healthy - Grey Fox




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Tags:
Nintendo
GameBoy
Game Boy
Portable
Port
Handheld
hand held
arcade
retro
retrogame
retro game
retrogaming
retro gaming
retrogames
retro games
conversion
Advent Calendar
Advent
Super GameBoy
Super Game Boy
Colour
SGB
Super GameBoy Enhanced
Capcom
Mega Man
MegaMan
RockMan
Rock Man
Blue Blur
Platform
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Action
Arcade