Muhammad Ali Heavyweight Boxing - Super GameBoy - Advent Countdown - Day 16
I hope you are all healthy and safe wherever you are in the World right now and whatever challenges you are facing.
I thought I'd do a countdown to Christmas 2022 with a GameBoy Cartridge themed advent calendar. I'd hoped to make the videos a little more slick but this is a rough and ready proof of concept really to see if anyone wants to countdown to Xmas with 24 different GameBoy games - one each day!
The footage is genuine cartridges running on a SNES via the Super GameBoy. As a Xmas gift feel free to use the footage in your own videos (just give credit or link to my channel)
This is Muhammad Ali Heavyweight Boxing. I was a big fan of Ali & played a few of the games that licenced him including the Megadrive version & foes of Ali on 3DO. This was the GameBoy version developed by Gremlin Graphics & published by Virgin Games in 1993
Some nice large sprites & a neat 3D ring effect are nice touches. The sound is very limited although some nice tunes. Back in the mid 90's I actually played all the way through the title Campaign/Career Mode where you take o various fighters, allocate training & level up your skills & strength, customise your 4 punch combo etc However here I play the game for the first time in decades & just do the single fight. One button for each arm and an array of punches. Once you reduce their stamina press both buttons for the 4 hit flurry. Its a very simple, and repetitive, game but in some ways that suits the format.
The Super GameBoy has always fascinated me and fans of my channel will know I love it when portable games can be played on the big screen! It still has the limitation of the GameBoy in that 4 shades can be used as the games need to be compatible and playable on the console - however some clever palette switching and game design means you can show more colours on screen by defining different palettes for different areas of the screen.
I play it here through the Super GameBoy in order to show the game a little clearer. For some reason my capture card always seems to struggle with the SNES (and therefore the Super GameBoy) not sure why as everything else pretty much works fine through it.
I'm also thinking of doing a series of videos on specially enhanced Super GameBoy compatible games - including the very clever game and programming designed to maximise the use of colour while remaining compatible with the original monochrome handheld, multiplayer modes, enhanced sound and even a hidden game. Let me know if you'd like to see this sort of thing.
As always if you enjoy this video let me know. As always this is running on original hardware in this case a SNES & Super GameBoy peripheral (one day I'll get a GBA Consoliser or Analogue Pocket!!!!) I do have my old GBA De Advance which was a mod to allow GBA games on TV so perhaps I'll use that to capture games too? Also let me know if there are particular games or systems you'd like to see.
As always this is uploaded under the Fair Use Policy - no money is being made from this video.
Stay strong, stay safe and stay healthy - Grey Fox