Samurai Spirits / Showdown 3 - Super GameBoy - Advent Countdown - Day 17
I hope you are all healthy and safe wherever you are in the World right now and whatever challenges you are facing.
I thought I'd do a countdown to Christmas 2022 with a GameBoy Cartridge themed advent calendar. I'd hoped to make the videos a little more slick but this is a rough and ready proof of concept really to see if anyone wants to countdown to Xmas with 24 different GameBoy games - one each day!
The footage is genuine cartridges running on a SNES via the Super GameBoy. As a Xmas gift feel free to use the footage in your own videos (just give credit or link to my channel)
This is Samurai Spirits 3 - known as Samurai Shodown 3 in the West - one of SNK's flagship fighters once again ported by Takara. To give it the full title Nettou Samurai Spirits: Zankuro Musouken
This GameBoy version is a surprisingly good conversion with decent presentation and 10 playable fighters from the arcade - plus 2 additional secret fighters which are the bosses in the game - see my other video.
This has excellent gameplay with responsive controls & is very playable. Lovely sound for theGameBoy too including speech for the characters! They've made smart use of the Super GameBoy too with some lovely coloured static screens & carefully chosen colours for the levels to evoke a feeling or a sense of place e.g. green for the trees, blue for water, purple for energy or ice etc Also allows two players on one SNES like the other SNK ports.
The Super GameBoy has always fascinated me and fans of my channel will know I love it when portable games can be played on the big screen! It still has the limitation of the GameBoy in that 4 shades can be used as the games need to be compatible and playable on the console - however some clever palette switching and game design means you can show more colours on screen by defining different palettes for different areas of the screen.
You really notice this when the characters - which have one set of 4 colours - "trespass" into the Health Bar area which has a different palette of 4 colours - for example during a Special Move - as the characters temporarily are shaded according to that palette. Think of Colour Clash on the ZX Spectrum!
Certainly a lot more effort for an add on system/peripheral than you might expect from a port of this type and this was true of most of their 1-on-1 fighting game ports.
I play it here through the Super GameBoy in order to show the game a little clearer. For some reason my capture card always seems to struggle with the SNES (and therefore the Super GameBoy) not sure why as everything else pretty much works fine through it.
I'm also thinking of doing a series of videos on specially enhanced Super GameBoy compatible games - including the very clever game and programming designed to maximise the use of colour while remaining compatible with the original monochrome handheld, multiplayer modes, enhanced sound and even a hidden game. Let me know if you'd like to see this sort of thing.
As always if you enjoy this video let me know. As always this is running on original hardware in this case a SNES & Super GameBoy peripheral (one day I'll get a GBA Consoliser!!!!) Also let me know if there are particular games or systems you'd like to see.
As always this is uploaded under the Fair Use Policy - no money is being made from this video.
Stay strong, stay safe and stay healthy - Grey Fox