
World Heroes 2 Jet - Super GameBoy - Advent Countdown - Day 20
I hope you are all healthy and safe wherever you are in the World right now and whatever challenges you are facing.
I thought I'd do a countdown to Christmas 2022 with a GameBoy Cartridge themed advent calendar. I'd hoped to make the videos a little more slick but this is a rough and ready proof of concept really to see if anyone wants to countdown to Xmas with 24 different GameBoy games - one each day!
The footage is genuine cartridges running on a SNES via the Super GameBoy. As a Xmas gift feel free to use the footage in your own videos (just give credit or link to my channel)
This is World Heroes 2 Jet by SNK & ADK and ported once again by Takara. This was the 2nd sequel/spin-off to the original. Think of it like Street Fighter 2 Turbo. So World Heroes, World Heroes 2, World Heroes 2 Jet and finally World Heroes Perfect.
I've always had a soft spot for this series despite it's short-comings since the days of it being featured so heavily on Games World (on UK Television) & then the first game being bundled in with a bunch of other NTSC SNES games (included Fatal Fury Special, Final Fight 2, Dead Dance (the Japanese version of Tuff Enuff) & Art of Fighting) along with a convertor cartridge in a local shop for the price of single PAL game.
The GameBoy port is once again very respectable considering the power differential between the Neo Geo and the GameBoy. Again some great use of the Super GameBoy & it is clear Takara planned from the beginning of the port to maximise use of the peripheral. Custom border, lots of colour in the static screens, then clever choice of colours for the stages to evoke the atmosphere of the original stage while all still working on the original monochrome original. Plus of course 2 player support. Way more effort than you'd expect for this sort of port. Responsive controls round out the package.
The Super GameBoy has always fascinated me and fans of my channel will know I love it when portable games can be played on the big screen! It still has the limitation of the GameBoy in that 4 shades can be used as the games need to be compatible and playable on the console - however some clever palette switching and game design means you can show more colours on screen by defining different palettes for different areas of the screen.
You really notice this when the characters - which have one set of 4 colours - "trespass" into the Health Bar area which has a different palette of 4 colours - for example during a Special Move - as the characters temporarily are shaded according to that palette. Think of Colour Clash on the ZX Spectrum!
Certainly a lot more effort for an add on system/peripheral than you might expect from a port of this type and this was true of most of their 1-on-1 fighting game ports.
I play it here through the Super GameBoy in order to show the game a little clearer. For some reason my capture card always seems to struggle with the SNES (and therefore the Super GameBoy) not sure why as everything else pretty much works fine through it.
I'm also thinking of doing a series of videos on specially enhanced Super GameBoy compatible games - including the very clever game and programming designed to maximise the use of colour while remaining compatible with the original monochrome handheld, multiplayer modes, enhanced sound and even a hidden game. Let me know if you'd like to see this sort of thing.
As always if you enjoy this video let me know. As always this is running on original hardware in this case a SNES & Super GameBoy peripheral (one day I'll get a GBA Consoliser!!!!) Also let me know if there are particular games or systems you'd like to see.
As always this is uploaded under the Fair Use Policy - no money is being made from this video.
Stay strong, stay safe and stay healthy - Grey Fox
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