Mega Man: The Wily Wars - MM2 Wily Machine phase 2 skip RTA demonstration
Since Challenger posted the phase skip strat in the TASVideos thread I wanted to see if this would be viable for RTA runners out of curiosity. Turns out it's very doable. Just reduce the 1st phase's HP down to 8 or less, then shoot a crash bomb just below the hitbox so that an explosion is made.
This works based on two factors: boss phase HP for MM1-MM3 is initialized as soon as the 1st phase is taken out, and crash bomb explosions linger for a while. As soon as the 1st phase is taken out with a crash bomb explosion the machine pauses in place. Since the hitbox is already active and the Wily Machine only has regular enemy i-frames the explosion takes out the machine without having to wait for the HP bar to fill up again.
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