Mega Man Zero 4: Ragnarok Control (No Damage Challenge Run)

Mega Man Zero 4: Ragnarok Control (No Damage Challenge Run)

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Walkthrough
Duration: 3:32
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Mega Man Zero 4, no damage walkthrough of Ragnarok Control Room (Craft Rematch). This challenge playthrough is ran on a New Game+ Ultimate Mode file. Most of Ultimate's perks aren't being used - it's mostly ran just for cosmetics (AKA why my color palette is so much more red than default Zero), as Ultimate has the same difficulty as normal mode. I'm only using Hacker Elf level 2 (well, technically level 3, since apparently I forgot to turn that off. Doesn't make a gameplay difference anyway, lol) and Animal Elf level 1 for the entire run. This NG+ file also does not have anything but the Rolling Chip unlocked (which activates the Rolling Slashes). All EX Skills will be earned naturally through my no damage run's routing. In case you need it reiterated here, this is the challenge run's specifications and rules:

-No Damage (Duh)
-No Charge Attacks (This includes buster EX Skills.)
-100 points on EVERY mission.
-No Buster Shot (Not even lemons.)
-No Junk Armor (This chip combination gives double damage, so bosses will survive a little longer from combos.)
-No Double Jump (Final stage is excluded. I'm free to use it there... because it's boring as heck in the boss rush without it.)

Craft Rematch analysis:

So, about Craft's changes compared to his first fight: it's mostly A.I. based. His new move isn't worth mentioning, since a camp out in the corner can easily just set the missiles up for an instant deflection via Z-Saber. In this fight, Craft is hella more aggressive with his laser; moreso the one where he jumps up and attempts to fly across the stage with. He'll also roll backwards a lot more, in an attempt to get away from you and shuffle through random lasers or projectiles. His A.I. seems to be more focused on keeping you away from him this round, and all of the behavior points to it. Because of this slight change in his approach in aggression, it's always best to stick to short combos, if you can't open him up long enough for a full BnB combo (which will be most of the time, let's be real here).

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Credits:

Challenge Rules BGM: Xenogears OST - Invasion

In-game results: MMZ3 - Result of Mission (Remastered)

Stage Breakdown: Mega Man Zero 4 - Straight Ahead and Power Field (both Remastered OST)

Background animations - SUNARI VFX, Luna Gualano

All copyright material and game belongs to Capcom

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