
Mega Man Zero 4: Tele. Circuit (No Damage Challenge Run)
Mega Man Zero 4, no damage walkthrough of Teleporter Circuit (Cyball). This challenge playthrough is ran on a New Game+ Ultimate Mode file. Most of Ultimate's perks aren't being used - it's mostly ran just for cosmetics (AKA why my color palette is so much more red than default Zero), as Ultimate has the same difficulty as normal mode. I'm only using Hacker Elf level 2 (well, technically level 3, since apparently I forgot to turn that off. Doesn't make a gameplay difference anyway, lol) and Animal Elf level 1 for the entire run. This NG+ file also does not have anything but the Rolling Chip unlocked (which activates the Rolling Slashes). All EX Skills will be earned naturally through my no damage run's routing. In case you need it reiterated here, this is the challenge run's specifications and rules:
-No Damage (Duh)
-No Charge Attacks (This includes buster EX Skills.)
-100 points on EVERY mission.
-No Buster Shot (Not even lemons.)
-No Junk Armor (This chip combination gives double damage, so bosses will survive a little longer from combos.)
-No Double Jump (Final stage is excluded. I'm free to use it there... because it's boring as heck in the boss rush without it.)
Teleporter Circuit (Cyball) analysis:
Not much else to say here that the breakdown already specified. One could consider this more of a "calm before the storm" stage, because trust me, the final stage was NOT an easily attained victory for me. Regardless, Teleporter Circuit isn't much to worry about, aside from that one problem spot. It's just an overall not too interesting stage, and again, really disappointed it was a Z-Chaser stage, as Z4 has plenty of good stages like Particle Beam that could've been an amazing chaser stage. That's generally my problem with Z-Chaser as a whole: the stage selection for the Zero games were very meh, in my opinion, and not really that fun to do.
One thing about Cyball that I failed to mention is that if you have Junk Armor, you can one cycle this thing regardless of the no damage rule and charge attack rule. Just... yeah, I couldn't use that here either, lol.
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Credits:
Challenge Rules BGM: Xenogears OST - Invasion
In-game results: MMZ3 - Result of Mission (Remastered)
Stage Breakdown: Mega Man Zero 4 - Crossover Station and Nothing Beasts (both Remastered OST)
Background animations - SUNARI VFX, Luna Gualano
All copyright material and game belongs to Capcom
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