Mega Man Zero 4: Pegasolta Eclair (No Damage Challenge Run)
Mega Man Zero 4, no damage walkthrough of Pegasolta Eclair's stage. This challenge playthrough is ran on a New Game+ Ultimate Mode file. Most of Ultimate's perks aren't being used - it's mostly ran just for cosmetics (AKA why my color palette is so much more red than default Zero), as Ultimate has the same difficulty as normal mode. I'm only using Hacker Elf level 2 and Animal Elf level 1 for the entire run. This NG+ file also does not have anything but the Rolling Chip unlocked (which activates the Rolling Slashes). All EX Skills will be earned naturally through my no damage run's routing. In case you need it reiterated here, this is the challenge run's specifications and rules:
-No Damage (Duh)
-No Charge Attacks (This includes buster EX Skills.)
-100 points on EVERY mission.
-No Buster Shot (Not even lemons.)
-No Junk Armor (This chip combination gives double damage, so bosses will survive a little longer from combos.)
-No Double Jump (Final stage is excluded. I'm free to use it there... because it's boring as heck in the boss rush without it.)
Pegasolta Eclair Analysis:
Everything that needed to be said about the stage has already been addressed, so let me get into Pegasolta a bit. Yeah, I did a guide video on him, though I do need to explain how much he differs in this setting, considering I'm not allowed to use Ice Javelin (and this run's route took me here before Tech Kraken to even have the EX Skill anyway). Ice Javelin speeds along an otherwise boring fight. Take that away, and you have to deal with all the snores this fight's infamous for. Reiterating here: Pegasolta is NOT hard in the traditional sense. All of his attacks have a visual cue (though not as easily punished as Fenri's), though doesn't give you any cue as to which attacks he'll shuffle through, unlike Fenri. This makes fighting him either extremely fast, or extremely slow; and since Ice Blade is the only weakness I have here, most of this fight relies on him diving down to open himself up to Ice Blade combos.
Double Jump wasn't allowed at this point of the run, though in the re-fight in a boss rush, you'll see a slightly less dragged out fight, since Double Jump is an amazing tool for negating his stalling by a heavy amount.
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Credits:
Challenge Rules BGM: Xenogears OST - Invasion
In-game results: MMZ3 - Result of Mission (Remastered)
Stage Breakdown: Mega Man Zero 4 - Celestial Gardens (Remastered)
Background animations - SUNARI VFX, Luna Gualano
All copyright material and game belongs to Capcom
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