Meta Quest 3 : Rez Infinite Mixed Reality : night time indoors : no battery pack
here's my first play of Tetsuya Mizuguchi san's classic on Meta Quest 3. battery ran down to zero after 40 minutes play that's why this video ends abruptly
I got maybe 2 levels into Rez and Area X before the Quest 3 conked out : but the good news is Meta Quest 3 DOES NOT OVERHEAT : of course it didn't have time to
the longest I've ever used an AR HMD in one session is 4.6 hours with HoloLens 1 streaming Xbox and PS4 games bitd to do that I had to have constant power tethered to it
On Meta Quest 3 I got 47 or so minutes
to play through I attach a battery back ( in my pocket not on my head which would add more weight) in the next day's videos
This game is actually on a gaming PC 3 floors away played using legend Guy Godin's VR Desktop
Being streamed to the Quest 3
the issue with camera based MR and pass through is the solid nature of what would appear as transparent holograms on waveguide and bird bath HMDS : it's very apparent this is CGI overlaid over more CGI pass through video
lighting is also critical : as is access to an empty space : which you won't get IRL until everyone is asleep or not there!
not being able to see through "holograms" creates it's own issues when using a HMD that requires movement can you think how and why? Meta Reality Labs can't ...
setting aside the background fakery, in the recording app : the walls in the room are not that white in the HMD, they become whiter and brighter in the recording app after the experience
I've been augmenting Rez since Dreamcast days and since 2014 on wireless HMDS in this very room to 2023 : 9 years of augmenting how to play Rez!
https://youtube.com/playlist?list=PLBdm3MrmzOgaM2pB1jGQUQBVhnm0EF7EX&si=1c9CR2IVaD89rcIA
2014 Apple iphone 6 Rez VR on Zeiss VR One
https://youtu.be/3UyyPOkDcEc?si=qxE74F8h8kO-cPt8
2014 Carl Zeiss VR ONE : iPhone 6 PC to iOS Cloud VR test 1 REZ Splashtop
https://youtu.be/aGWEYRPc6do
2014 Carl Zeiss VR ONE : iPhone 6 PC to iOS Cloud VR test 3 REZ Splashtop setup
Rez + hand tracking using LEAP Motion on PSVR2 ( before the official release of Rez Infinite)
Rez Infinite AR and Area X on Meta Glasses 2 : which is far more impressive
iRL to play through this it would be best to wired to the PC or connected to a heavy battery or 4
even if you doubled the battery you could barely play through half the game and maybe if you're quick Area X
on the Metaglasses 2 you'll see me play through the whole game in one session.
at that point we consider Meta Quest 3 is a cruder implementation of AR, doctored recording and therefore fake representation of the actual experience, with rudimentary slam you really have to set up manually to get right and then only large flat surfaces, it only works in certain light and will need to be wired to last the duration of and not just 30s tiktok video of any serious task. Before we consider it's heavier, sweatier and has no peripheral vision cf other FOV2GOVR sired face bras
will capture again attached to a battery & wired
more to follow
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