Metro 2033 (Gameplay #2) - Heart of Darkness
Metro 2033 looks phenomenal and has an almost unparallelled atmosphere with equal parts foreboding and claustrophobia. The actual gameplay, however, leaves quite a bit to be desired. The majority of the shooter-oriented segments are clearly designed for stealth but actually sneaking around is a frustrating acitivity given the lack of a stealth indicator in the UI as well as the extreme ease with which enemies spot the player character even when he would appear to be well hidden. The latter aspect is a classic problem with stealth-based games (and the major reason why I usually hate them) which is only further exacerbated by how little damage the player is able to sustain (the regenerating health helps a bit, though). The unique resource management/upgrade system is quite punishing too; since even halfway through the game I have not been able to afford any of the better weapons available for purchase despite methodically scouring the environments for bullets/cash.