Metroid 2: Return of Samus (GB) Playthrough Part 06 - Area 3 [ 2 / 2 ]
[100% upgrades (only one Beam Upgrade: Ice)]
[Metroid Counter: 22]
*Alpha Metroid x 1
*Gamma Metroid x 1
For a game that lacks a lot of detail, there certainly are a LOT of unique enemies that literally appear in one or two areas ONLY. Take for example at the start with the Flamethrower Drones and that... whatever machine in the same room (I have no idea what they are called...), I don't recall Samus running into them anywhere else. It leaves me wondering if Nintendo intended to put more of them around, added them for variety, or could've been excluded to save room to added much better details, such as color.
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