Metroid Fusion Playthrough (Game Boy Player Capture) - Part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=IMFkU6ZZyow



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Duration: 31:15
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This is part 4 of my 100%, best-ending playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console or the Nintendo Switch Online + Expansion Pack. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).

In this fourth part I returned to Sector 3 to restore the cooling unit, then the Main Deck to free the Etecoons and Dachoras, followed by Sector 5 to receive the Power Bomb, and lastly, the Reactor Silo to enable the auxiliary power.

Items collected:

Wide Beam - 4:29
Missile Tank # 24 - 12:08
Missile Tank # 25 - 14:53
Power Bomb Tank # 1 - 17:47
Power Bomb Tank # 2 - 17:59
Power Bomb Tank # 3 - 19:27
Power Bomb Tank # 4 - 22:04
Missile Tank # 26 - 22:34
Energy Tank # 8 - 25:40
Missile Tank # 27 - 26:05
Space Jump - 28:12
Power Bomb Tank # 5 - 30:49

Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.




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Tags:
Metroid Fusion
Metroid IV
Nintendo
Game Boy Advance
Game Boy Player
GameCube
60 fps
BSL
walkthrough
guide
100%
items
upgrades
under two hours
suit
missiles
energy tank
X parasite
space station
Galactic Federation
SA-X
direct
recording
capture card
no commentary
watchmeplaynintendo