Metroid II - source of mysterious sound!

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Published on ● Video Link: https://www.youtube.com/watch?v=qL725apPeec



Duration: 0:22
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Continued from my previous video...

After editing the map and the scroll boundaries in the ROM, we can drop through the floor and see that there are a pair of "rock icicle" enemies placed in this room, OUTSIDE of the room's actual boundaries, despite this room not loading their graphics! (And in fact, once we're down far enough to see them, we can hear a THIRD one!)

It's unclear what they're doing here, outside of the map boundaries of the room... possibly the room was originally much larger, and when they scaled it back, they forgot to remove the enemies they had already placed in the deleted portions of the map?

(Note that the empty space that they're falling into is something I edited into the ROM; that whole area is actually a completely unrelated room that is loaded 'accidentally' when Samus scrolls past the floor boundaries of the current room, and the room that happened to be there consisted entirely of solid walls at that point, so I dug out a little cave to allow the enemies to demonstrate their behaviour, showing that the garbled graphics are meant to be Rock Icicles.)







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metroid ii
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game boy