Metroid Prime 3: Corruption 100% Walkthrough Part 28 - Getting Rid of the Cannons
Here's a walkthrough of me going through Metroid Prime 3: Corruption for Wii on Hyper Mode (aka Hard Mode). I am getting a 100% completion in pickups, logbook completion, and Credits/Friend Vouchers.
Samus tries to destroy the last generator, but two anti-air cannons start firing at her ship. Looks like it's time to destroy those things.
Items acquired:
Missile Expansion x1
Ship Missile Expansion x1
Scans acquired:
The Hunted (Lore)
Remorse-Class Turret (Creatures)
Space Pirate Blue Door (Research)
Phazon Fungus (Research)
Main Item List:
Missile Launcher [x]
Grapple Lasso [x]
PED Suit [x]
Grapple Swing [x]
Ice Missile [x]
Ship Missile Launcher [x]
Hyper Ball
Boost Ball
Plasma Beam
Screw Attack
Ship Grapple Beam
Seeker Missile Launcher
Hyper Missile
X-Ray Visor
Grapple Voltage
Spider Ball
Hazard Shield
Nova Beam
Hyper Grapple
Expansions:
Missile Expansions - 9/50
Energy Tanks - 5/14
Gunship Missile Expansions - 1/8
Energy Cells - 1/9
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