Metroid Prime 3 Corruption: Part 49 (Landing Site A)

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Welcome to Part 49 of my Metroid Prime 3 Corruption Walkthrough. I will be starting the majority of my videos from either the save point, or the starting of each main event.

--Alright I'll head back to the Aurora Chamber and fix all the broken network links that Ghor had severed. These are pretty fun to do xD Who needs a welder?

After fixing 3 of these we'll get the network back online! And with this, we can finally speak to the Aurora Unit.
When looking at the 3D model, sure looks like a brain doesn't it? Makes sense though since these AU's are the central intelligence of each planet.

The AU will thank us for bringing him back online. He'll will also fill us in as how to destroy the generator. First, we'll need to upgrade our ship to help us move the parts, and assemble the bomb.

Ironically, our ship will call us in and tell us that the ship's repairs are done once we reach spire dock. So with this, we can finally call in our ship to land and such once more.

Once we reach a room with Screw attack walls, the AU will call in telling us that we may need to visit a previous planet in order to reach the federation landing site on Elysia. Well, I think that's a pretty big enough hint that we need to get moving back to a previous planet.







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