Mighty No. 9 (Blind) - Part 10 : Codec Call (Stream Archive)
Original stream date: June 21st, 2016
Fun fact... one of this game's far too many stretch goals in its kick-starter was being able to play as Call... this is the one stage she got. The point of this stage is a form of stealth, but you really only need to vaguely follow that at best as you zip around collecting key cards to open each door of the "maximum security" prison. Depending on your taste, Call... calling out every little thing she is doing in her monotone way will either be cute or frustrating, so take your pick!
Call's abilities are pretty poor compared to Beck's... not surprisingly. Her buster is... pitiful. You can only have one shot on screen, so even though that shot seems to be just as powerful as Beck's individual ones, it really limits your fighting from a distance. She can, however, slow-fall in addition to the dashing everywhere, and has a bullet-reflecting barrier with limited energy. The big problem is she cannot absorb stunned enemies, so if she were thrown into a normal stage the game would slow to a crawl due to how much it relies on that gimmick.
Pardon the slowing releases of the Mario Sunshine videos, as well. The two I have been wanting to get the vocal commentary recorded with have been difficult to find both at the same time. When it happens, though, I will have four more ready to go!
Enjoy!~
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