Minecraft - Redstone Randomized TIC-TAC-TOE (trailer)

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Published on ● Video Link: https://www.youtube.com/watch?v=X-ATMxw7zNo



Minecraft
Game:
Minecraft (2011)
Duration: 5:15
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In this video, I show you one of my MOST PRIZED builds, my fully automatic, re-settable, REDSTONE RANDOMIZED TIC-TAC-TOE! play redstone tic-tac-toe WITH YOURSELF, this is a singleplayer build, so you can play not with another person, BUT AGAINST A REDSTONE RANDOMIZER!!!

MUSIC: Professor Kliq - Crystals

LINKS:

WORLD DOWNLOAD/MC FORUMS POST: http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/redstone-creations/2651142-redstone-randomized-tic-tac-toe-game-player-vs

FULL VIDEO + TROUBLESHOOTING AND GAMEPLAY: https://youtu.be/eJdlemE4Nsk

NOTE: THIS BUILD ONLY WORKS IN 1.5.2! the randomizers stopped working as of 1.6!

FOR THOSE WHO WANT A 1.9 BUILD: Iam currently working on the same build like this except in 1.9, I can replace the randomizer with a MUCH more efficent one! so excpect a follow up video and V2 of this build in the latest version of minecraft!!!

HOW TO READ THE DISPLAY: some of you may have noticed that i have a rather "unconventional" display board and input for my tic tac toe board! That is because i wanted to make it efficient and so it would save both space AND time! there are 2 boards that display the tic tac toe board. each block being pushed out by a piston, exactly 9 of them being there for the 9 tic-tac-toe spaces in board display #1, in #2 display board there are 9 spaces as well except they are indicated by on/off redstone lamps. Board #1 only shows whether or not the given tic tac toe space (numbered from #1-#9) is TAKEN up by either the player OR the randomizer. Board #1 DOES NOT show WHO is taking up the tic tac toe space, it only shows IF the space is being taken up. Board #2 shows on the other hand whether the space is being taken up by randomizer or by the user. IF Board #2 shows any of the lamps on, that means the user is occupying the current space, IF the user is occupying space #1 for example, then Board #1 shows that space #1 is being taken up and then Board #2 denotes that it is the player taking up the space by showing the redstone lamp #1 ON. if it is the randomizer that is taking up the spot, then Board #1 shows that space is being taken up HOWEVER, board #2 shows the redstone lamp OFF, meaning that (for example) if spot 2 is being taken up by the renadomizer, then Board #1 has spot 2 retrated (showing that it is being taken up) but Board #2 shows that spot 2 lamp is OFF meaning that it IS NOT the user taking up the spot. ALL RANDOMIZER MOVES DO NOT SHOW UP ON BOARD #2, ALL USER MOVES SHOW UP ON BOARD #2, ALL MOVES SHOW UP ON BOARD #1.

TROUBLESHOOTING: #1: the RS Nor latch reset button did not retract all of the pistons? make sure to turn off all UI (user input) latched to the top position so they would be off, if there are still pistons retracted, it is most likely a 1-tick pulse lag glitch, this can be easily fixed by breaking the retracted block(s) and the piston(s) will retract, replace the block afterwards.
#2: Redstone reandomizer button did not do anything: unfortunately, since the redstone randomizers are VERY laggy, they may sometimes not take up any spot. If they dont take up any spot, then wait 5 seconds and push the button again; if this still doesn't take up any spots, continue pressing the button between 5 second intervals until the randomizer picks some space. I had never had to press the button more than 4 times in my testing to have it pick a spot, if it takes you more than 5 clicks and still nothing happens, you most likely have lag problems.

FOR THOSE WHO ARE INTERESTED IN HOW IT WORKS!

This design is very simple actually, it simply contains a lot of wiring because it has to be able to transfer signals from and to lots of inputs and outputs to each other. It has 6 main components: (#1: the piston display [as labeled by orange wool], #2: the redstone lamp display [labeled by green wool], #3: the redstone randomizer, and its outputs with buses to transmit the signal to the proper outputs [as labeled by blue wool] #4: RS Nor latch memory register, as to save the randomizers' outputs which are pules [not labeled by any wool, the RS Nors are made out of iron blocks] #5: the "one-button" press universal RS Nor latch resetter, as not to go around resetting the RS Nors after every game, you can simply press one button which will split up the signal and thus reset/disable ALL the RS Nors at once. [labeled by yellow wool blocks] and finally; #6: the user-interface (AKA: UI), so the user would be able to easily input into the build easily by flipping levers and pressing buttons, and so the input would go to the correct places [not labeled by any wool color, usually sandstone]. NOTE: i just randomly chose the wool colors and labels :P, they don't really mean anything, i just chose different colors to mean different things.

NOTE: you might have seen red wool / the win-detector in the video, however, its still under construction.







Tags:
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