Miscellaneous Bug Fables Glitches

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Published on ● Video Link: https://www.youtube.com/watch?v=a50pTdtZFAo



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A few glitches I came across in Bug Fables.

1. On closer examination, this might not actually be a glitch. Initially, I thought that the action command for Tornado Toss had failed prematurely, causing the attack to hit only once. But I think the action command is just designed in a way that can cause you to miss every target if you make a mistake near the beginning. Going frame by frame, it looks like two inputs were counted only 1/30 of a second apart (this is 2 frames in the game, but only one frame in the video because I used the Switch's camera button, which records at 30 FPS). I don't know if this is a glitch in the game or if my controller had some issue causing it to register two presses when I only pressed once.

2. When I read the sign with the fishing records before fighting Riz, the game softlocked.

3. When I entered the bomb shop, Kabbu was stuck in some kind of falling animation and I was unable to interact with anything. Leaving the room fixed it.

4. An enemy fell off the side of the screen.

5. A Leafbug Ninja was able to get a +4 charge, even though +3 is usually the max. I suspect that this glitch is related to Leafbug Ninja's clone logic. The Leafbug Ninja has a +2 charge when I kill the Leafbug Archer. Before any new charges are added, another Leafbug Ninja walks in. After that, it sounds like the anger sound effect is played twice at almost the same time. When this happens, the preexisting Leafbug Ninja (not the one that just walked in) gets another +2 charge, bringing him to +4.

6. At the end of the Tidal Wyrm battle, auto-healing activates twice. I don't think I've seen this in any other battle; normally, auto-healing only activates once. I thought that maybe an extra round was occurring, but poison didn't activate at all, so I'm not sure why this happens.