Aztec DLTK Fast Animation 30:39

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Dark License to Kill Fast Animation (DLTK FA) is a step above DLTK in difficulty. As in regular DLTK, you maximize the enemy statistics in 007 mode:

Enemy health: 1000%
Enemy damage: 1000%
Enemy accuracy: 100%
Enemy reaction speed: 100%

In addition, you turn on the Fast Animation cheat. This cheat makes enemies move at several times their usual speed. Under these conditions, the game is much harder than in regular DLTK, and some levels seem nearly impossible.

I believe this is the first completion of Aztec DLTK FA, bringing the total number of completed levels to 9. It's a tough level, and while some parts (such as the big room) can be done just like in DLTK, others require different strategies. Below are a few techniques I used in my completion of Aztec DLTK in 2011 that cannot be used with Fast Animation:

On DLTK, I slapped quite a few guards to death in order to conserve ammo. However, this doesn't work with Fast Animation because guards will almost always move away and shoot me between slaps.

On DLTK, I fought Jaws in the staircase labyrinth in order to avoid his attacks. With Fast Animation, he is far too quick for this to work.

On DLTK, I lured Jaws to the black room, killed him there, started the launch, and opened the exhaust bay. It's not too difficult to make it to the exhaust bay control terminal quickly enough that the spawn guards won't catch up to me. But with Fast Animation, the guards will definitely catch up.

I used a few different methods to solve these problems. First, when the level starts, I have the 2.4 control style enabled, which lets me shoot during the opening cinema. I shoot to lure a guard from the big room, then wait for him to reach the first room. Once I kill him, I take his Moonraker Laser. Because it has infinite ammo, it solves my ammo problem. It doesn't fire very quickly, though, so standing out in the open and shooting an enemy from afar is likely to get me killed. In order to protect myself, I use two techniques while killing enemies: having my left side covered by a wall, and pressing directly against an enemy. Both techniques provide a decent level of protection, though I can still get killed.

Skipping Jaws using the glass door trick would be ideal, but there's an element of luck to it, so I wanted a strategy to kill Jaws as a backup. Getting him stuck in the mainframe would render him harmless and easy to kill, but simply letting him see me and running away (as can be done without Fast Animation) rarely worked. So, based on the strategy used in normal mode where making noise in a particular corner of the black room causes a guard to get stuck in the mainframe, I tried making noise in the same corner while Jaws was nearby. This gets him stuck in the mainframe quite consistently.

Killing Jaws is the easy part, though; the hard part is surviving the spawn guards. Once Jaws is dead, I grab the DAT, load the guidance data, and rush to the terminal at the top of the big room to open the exhaust bay. Then I drop down, start the launch, and take cover behind a box to wait out the countdown. There seems to be quite a bit of randomness in the amount of time it takes for the spawn guards to reach the big room. Sometimes they get there before I even descend the ladder, in which case there's nothing I can do to survive. Even if I make it behind the box, though, odds are that I'll still be killed. The guards can run around me and shoot me from either side, or they can throw grenades that either kill me or push me out from behind the box.

Because there are so many places where it's easy to get killed, I thought that I might need to grind for a few days or weeks to beat the level. Luck was on my side, though, and I finished it in less than two hours of attempts. Enjoy the part in the second room where I hunted for a guard's ammo drop.