Misirlou, but you can beat it on DualShock

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So I've been playing a lot of Rock Band 3 DS lately, and I love it. I love how challenging yet manageable the engine is, and I've gold-starred every song in the game and I've FC'd most of them.

RB3DS and LRBDS both have rather unique charts. Four lanes, left, up, X, and A, respectively. To hit what would be fast strumming or crazy runs on console, you alternate between hands (one on the D-pad, one on the buttons), and it feels surprisingly good! Pity the poor saps playing proper guitar charts on console using their controllers...like myself. They'd never know the feeling of not being in over their heads...

But then I got to thinking: what if you could, in a GH2 ISO, have a normal guitar chart and then a four lane "pad-optimized" chart that plays exactly like that? And the game would detect which controller you have plugged in, or you'd be able to set a modifier to play either the normal chart or the pad-optimized chart, in case the song has lots of utterly impossible strumming that a controller player is just unlikely to keep up with.

Like Misirlou!

I don't have any of the infrastructure set up, but I did do this chart up last night. Except for the three note chords, I did not delete any notes. You are tapping as fast as you strum in the real chart, but across either the shoulder buttons or, ideally, across the DualShock's D-pad and face buttons, recreating the LRBDS/RB3DS control scheme.

It's all doable--and I'll be holding onto the idea. Seriously, this chart is a lot of fun to play. And yes, that is me playing.







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Guitar Hero II Statistics For mariteaux

At present, mariteaux has 131,207 views spread across 38 videos for Guitar Hero II, with the game making up 2 hours of published video on his channel. This makes up 1.62% of Guitar Hero II content that mariteaux has uploaded to YouTube.