Missile Command - 1980 - Arcade - Shortplay | 4K CRT Monitor Simulation

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Published on ● Video Link: https://www.youtube.com/watch?v=oui5snP-2xc



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BurgerTime (1982)
Duration: 2:35
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Shortplay + Attract mode of the game Missile Command, the shoot 'em up arcade game by Atari.

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GAME INFO:

This game was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. Released during the Cold War, the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Numerous contemporaneous clones and modern remakes followed. Missile Command is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console.


GAME RECORDING INFO:

The game was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.

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Tags:
CCG Gameplay
CCF
Gameplay
Playthrough
Let's Play
Videogame
Opening
Intro
No Commentary
4K
CRT
Monitor
Simulation
CRT Simulation
CRT Retro Gaming
Attract Mode
Retro Gaming
Old Games
Arcade
Arcade Gameplay
Arcade Games
Missile Command
shoot 'em up
Atari
Dave Theurer
Cold War