Renegade - 1986 - Arcade - Shortplay | 4K CRT Monitor Simulation

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Published on ● Video Link: https://www.youtube.com/watch?v=iCxLkXZiucQ



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Shortplay + Attract mode of the game Renegade, the beat 'em up arcade game developed by Technōs Japan and distributed by Taito.

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GAME INFO:

Nekketsu Kōha Kunio-kun (Japanese: 熱血硬派くにおくん, loosely translated "Hot-Blooded Tough Guy Kunio"), released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986.

In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun (or just Kunio) who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.

Created by Yoshihisa Kishimoto, the game was semi-autobiographical, partly based on his own teenage high school years getting into daily fights, with Kunio partly based on himself. He also drew inspiration from the Bruce Lee martial arts film Enter the Dragon (1973), which inspired the game's "knock-down-drag-out" fights, along with his own altercations as a youth. In order to make the game more appealing for the West, Technos produced a graphically-altered version with a visual style inspired by the 1979 film The Warriors, changing the looks of some of the game's characters and scenery.

It was an important game that defined the beat 'em up genre, establishing the standard gameplay format adopted by later games in the genre. In contrast to earlier side-scrolling martial arts games such as Kung-Fu Master (1984), Nekketsu Kōha Kunio-kun introduced key elements such as the belt scroll format where players can move horizontally and vertically in a scrolling arena-like space, a combat system incorporating combo attacks, the standard three-button control scheme, and a street brawling theme. It was the basis for Kishimoto's next game Double Dragon (1987), which further advanced and popularized its beat 'em up genre format.


GAME RECORDING INFO:

The game was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.

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Tags:
CCG Gameplay
CCF
Gameplay
Playthrough
Let's Play
Videogame
Opening
Intro
No Commentary
4K
CRT
Monitor
Simulation
CRT Simulation
CRT Retro Gaming
Attract Mode
Retro Gaming
Old Games
Arcade
Arcade Gameplay
Arcade Games
Renegade
熱血硬派くにおくん
beat 'em up
Technōs
Taito
Yoshihisa Kishimoto
important game



Other Statistics

Double Dragon Statistics For CCF Gameplay

There are 154 views in 6 videos for Double Dragon. Double Dragon has approximately 5 hours of watchable video on his channel, roughly 4.23% of the content that CCF Gameplay has uploaded to YouTube.