Popeye - 1982 - Arcade - Shortplay | 4K CRT Monitor Simulation

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Published on ● Video Link: https://www.youtube.com/watch?v=wg8SJF9n3Sg



Game:
Popeye (1982)
Duration: 2:54
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Shortplay + Attract mode of the game Popeye, the arcade platform game by Nintendo.

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GAME INFO:

This game was developed and released by Nintendo based on the comic strip of same name created by E. C. Segar and licensed from King Features Syndicate strips and animated shorts. The game was licensed by Atari, Inc. for exclusive release in the United Kingdom and Ireland in an Atari-designed cabinet. Nintendo ported the game to the Famicom, while Parker Brothers published versions for other home systems.

Popeye was designed by Genyo Takeda and Shigeru Miyamoto, and some sources claim that Ikegami Tsushinki was also involved. The Popeye characters were originally slated for the game that became Donkey Kong, starring Mario, Donkey Kong, and Pauline. At the time, Nintendo was unable to license the characters.


GAME RECORDING INFO:

The game was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.

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Tags:
CCG Gameplay
CCF
Gameplay
Playthrough
Let's Play
Videogame
Opening
Intro
No Commentary
4K
CRT
Monitor
Simulation
CRT Simulation
CRT Retro Gaming
Attract Mode
Retro Gaming
Old Games
Arcade
Arcade Gameplay
Arcade Games
Popeye
Nintendo
Atari
E. C. Segar
Games Based on Comics
Shigeru Miyamoto
Genyo Takeda
Platform Game