Mission 19: Red Sea (Mercenary), All Modifiers On | SP-34R, No Flares | Project Wingman
This one's actually hard if you don't take advantage of your allies' presence. You have to make sure the droves of VX-23 stay distracted, or else you will end up on the receiving end of a nonstop barrage of missiles and other nasties. This is where the SP-34R bows out, as the 2 next missions will be done with the PW-MK.1 for the finishing touch.
Aircraft: SP-34R, Color Scheme 02, AoA Module
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Budget Cuts (2.5x damage both ways, ammo significantly reduced, aircraft handling moderately reduced)
- Gun Runner (secondary gun only, 3x gun ammo)
- Camouflage (enemy indicator no longer appears unless they are targeted)
- Cordium Interference (radar only shows direction of enemy)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
- Speed Demon (your afterburner is stuck)
Timestamps:
0:00 - Mission start (Default BGM: Red Sea)
2:06 - Second wave of ships and aircraft
9:27 -Third wave, allied reinforcements come
13:40 - Mission end
14:14 - Mission results
14:22 - End card (BGM: Red Sea)
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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