It's the return of the railgun-touting cruise missiles!
My penultimate upload for the year. This one's furball is nowhere as intense as Mission 11's, though you should still be on your guard for the random railgun trail. Stage of the Apocalypse fitted exactly how I wanted it, and I'm sure you'll appreciate the timing for it.
Aircraft: PW-MK.1, Color Scheme 05
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Budget Cuts (2.5x damage both ways, ammo significantly reduced, aircraft handling moderately reduced)
- Gun Runner (secondary gun only, 3x gun ammo)
- Camouflage (enemy indicator no longer appears unless they are targeted)
- Cordium Interference (radar only shows direction of enemy)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
- Speed Demon (your afterburner is stuck)
Timestamps:
0:00 - Mission start (BGM: Waldreich Mountains)
5:25 - RIP Captain Flowers
10:13 - Warcrimes (BGM: Stage of the Apocalypse)
15:07 - Mission end
16:28 - Mission results
16:46 - End card (BGM: Consequence of Power)
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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