Mission 20: Presidia (Mercenary), All Modifiers On | PW-MK.1, No Flares | Project Wingman
Oh man, this is one hell of a marathon mission with all modifiers activated. Managing your gun ammo is more crucial than the previous mission, as you need to make sure you aren't wasting too many of them on a ship. Once again, your allies will do the heavy lifting if you're not up to the task of tackling any of this, so you can choose even a trainer aircraft and sit back. But that wouldn't make for an entertaining watch, would it?
Aircraft: PW-MK.1, Color Scheme 01
Modifiers:
- Glass Cannon (deal 2.5x damage toward enemies, but receive 5x back)
- Budget Cuts (2.5x damage both ways, ammo significantly reduced, aircraft handling moderately reduced)
- Gun Runner (secondary gun only, 3x gun ammo)
- Camouflage (enemy indicator no longer appears unless they are targeted)
- Cordium Interference (radar only shows direction of enemy)
- Ace Training (enemy spawns with the highest rank)
- Double Time (enemy fighter spawns are doubled)
- Botched Requisition (enemy fighters spawn with an additional random lethal attachment)
- Speed Demon (your afterburner is stuck)
Timestamps:
0:00 - Mission start (Default BGM: Presidia)
5:06 - Air war (277 gun ammo remaining)
9:01 - Air Battleship and SK.37 reinforcements arrive (204 gun ammo remaining)
11:46 - Air war won, focus on naval forces (148 gun ammo remaining)
16:10 - Ground assault (40 gun ammo remaining)
20:18 - Final target destroyed (6 gun ammo remaining)
23:19 - Crimson 1 appears, mission end
24:32 - Mission results
24:40 - End card (BGM: Presidia)
Game video settings on ULTRA, 60 FPS cap w/ VSync, 95 FOV.
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