
Mk11 Patch 1.14 why so many nerfs?
From January 23 2020. Fatal blows, jump attacks and dragon blood augments nerfed...
Below are the patch notes for the 01/21 Mortal Kombat 11 PS4 & XB1 patches:
General Gameplay Adjustments
Move list corrections
Improvements to AI logic
Fixed issues with some augments not working correctly
Fixed issue with using random select in online matches causing improper display of abilities and variation name
Fixed several sources of online desyncs
Armor on Fatal Blow attacks now start up in 8 frames (up from 5)
Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind
Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked
Jump Back Punch has 5 less frames of blockstun on block and Flawless Block
Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked
Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked
Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked
Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked
Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked
Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match
Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing
Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing
Fixed issue with defensive bar not refilling at the correct rate when a round ends while one bar has been destroyed by "Chip Avoided" and the second bar is not full
Added several new Brutalities for players to discover
Kombat League / Online
Minor online stability improvements
Fixed several rare online desync causes
Krypt
Added new Nether Forge Recipes for players to discover
Towers of Time
Added support for new upcoming Holiday Towers
Stage Specific Adjustments
Shirai Ryu Fire Garden - Fixed issue that allowed stone toss interaction in the left corner to be used while facing the corner
Special Forces Desert Command - Fixed issue with cactus needles lingering at an incorrect location after uppercut brutality is performed
Kronika's Hour Glass - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used
Chaotian Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used
Prehistoric Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used
The Kronika's Hour Glass, Chaotian Age, and Prehistoric Age Arenas are no longer disabled by default in Tournament Mode
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