Mobile Suit Gundam SEED: O.M.N.I. vs. ZAFT
The game uses four-buttons: one button for the "Beam Rifle" or other projectile weaponry, one button for the "Beam Saber" or other melee attacks, one button for jumping, and one button for toggling targets. Additional attacks are carried out by combining the Range, Melee, and Jump buttons, or by "charging" a weapon.
Mobile Suits can "step" (a short, quick dash) by tapping the joystick in a single direction twice. They can also fly in the air for a short time by holding the Jump button, and dash in the air by holding Jump and double-tapping the joystick or pressing Jump twice. You defend with a joystick command.
Unique to this game is the SEED Mode, you fill a yellow meter when you hit enemies or when they hit you, once full charge you press Beam + Melee + Jump.
Your MS will be surrounded by a sparkling aura, becoming fast, doing more dmg and with weapons reloading super fast (almost like they have no cooldown anymore).
Both teams have a Battle Gauge representing their current battle strength. Each time a player's mobile suit is destroyed, the gauge is lowered by that suit's "cost".
The object of the game is to lower your opponent's gauge to zero. Mobile Suits are organized by their overall cost.
Doing this between 9 stages with different objectives and you'll complete the game, this chapter it's the first to introduce target mission battles, in this scenario, enemies have no meter to deplete, but you kill a required number of enemies to make the target spawn and then kill him.
If a Time Over is reached, both teams are disqualified.
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