Time Pilot '84 Arcade
You have two weapons to use on the game's many enemies. Your standard shot can destroy only a couple types of enemy. You need to use your missiles on the remaining ones.
You do not have the near-unlimited number of shots like in TP. Every press of the button fires a set of three shots. Only two of these can be fired in succession. After that there's a slight delay before you can fire again. Six shots may seem like a lot, but if you fire them back-to-back too quickly, that small delay can lead to disaster. A better strategy is to stagger your shots so that you have a more consistent stream of bullets.
Missile lock
Your missiles play a key role in TP84. They are the only way to destroy most of the enemies, including the boss at the end of each level. Your missiles will home in on its target which makes them nice fire-and-forget weapons. However, you must first obtain a lock on any enemy you wish to destroy. When you have a lock, a white targeting indicator will appear around the enemy. Firing the missile turns this indicator red. The missile will then follow the target until it is destroyed or goes off the screen. You may only have two missiles on screen at once.
To obtain a lock you must get relatively close to the enemy and face it. It is not necessary to fire your standard bullets at it to get a lock -- just flying close by is good enough. If you fire a missile without having a lock it will fly around erratically for a time before disappearing.
Destroying enough green enemies brings out a large, silver boss enemy that must be dispatched before advancing to the next level.
Once you pass level 6 the gray enemies start repeating. They get mixed up as levels have different combinations of the previous gray enemies.
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