Mobile Suit Gundam: The Earth Federation Vs The Principality of Zeon DELUXE Arcade

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Compared to the first arcade version, the second DX("Deluxe") arcade version has three more Federation MSs, five more space-based stages, new movement commands in space-based stages, and modified game balance (movement rates, attacks, weapons, &c) for all MSs.

In the DX version, when one side has only one player, that player can press the Start button to command the friendly CPU MS. The commands are: Standart , Sniping , Combat , Backup, and Evasion.

The "Backup" command seems to be the most useful,because the friendly CPU MS attacks the player's currentt arget.When one side has two players, a player can press theStart button to send a message about the health of his MS this partner.

But it dosen't really matter.

When a player starts a new game or joins an existing game, he chooses a non-space MS and a space MS.
The game automatically changes the player's MS depending on whether the next stage is space-based or not space-based.

The three additional Federation MSs are:
- RX-79(G) Ground Combat Gundam
- RGM-79(G) Ground Combat GM
- RB-79 Ball
The Ground Combat Gundam has 480 HP. It has a choice offive shooting weapons:
- Beam Rifle (The good old BR.)
- 100 mm Machine Gun (Has good speed and tracking.)
- Rocket Launcher (Similar to bazooka.)
- 180 mm Cannon (Similar to Magella Top cannon.)
- Missile Launcher (Two missiles per shot and six
missiles per reload.)

The Ground Combat Gundam's sub weapon is its chest-mounted Vulcan. Its mid-air dash melee attack is a shield tackle. Its special melee is a Shouryuuken-like beam sabre cut. Its cost is approximately less than a Guncannon.

The Ground Combat GM has 420 HP. It has a choice oftwo shooting weapons:
- Beam Rifle
- 100 mm Machine Gun
The Ground Combat GM has no Vulcan. It has no sub
weapon at all.

The five additional space-based stages are:
- Satellite Orbit 1
- Satellite Orbit 2
- Solomon Space
- Side 6 Space
- A Baoa Qu Space

In a space-based stage, combat is 360 degrees. The player presses the Jump button to move in the vertical axis,that is, to move up and down.
The distance between the player and the target, and the edges of the battle area, are hard to estimate.

In the Satellite Orbit 1 stage, Zion units include the Char Zaku II, Zaku II, Char Musai, Don Escargot , and Musai.
Federation units include the GM, Guncannon, Core Fighter, Salamis, and White Base.

The warships will fire their guns. The players can't destroy a warship, but they can lock-on the turrets of a warship.

In the Satellite Orbit 2 stage, Zion units begin with two Zaku II and one Zakrello. Zion replacements include the Rick Dom. The stage has a lot of grey metal panels and the wreck of a Federation warship.

In the Side 6 Space stage, Zion units include the Rick Dom. Federation units include the Core Booster.
The stage has a lot of brown asteroids and grey metal panels. The background song is "Meguriai" by Inoue Daisuke.
The A Baoa Qu Space stage has a lot of grey metal panels and the wreck of a Zion warship. The background song is "Meguriai" by Inoue Daisuke.

Now the MAs (Azzam, Gallop, Grublo, Zakrello, Byg Zam, Elmeth, &c) are more aggressive.
In the Belfast stage, after the Grublo is KIA, a normal MS, such as a Zgok, replaces the Grublo.

WRT the other MSs, now hand-held melee weapons can parry each other, such as the Gouf's heat sabre VS the GM's beam sabre.
Just as the Zgok's melee attacks include the Shouryuuken motion, the Zaku's melee attacks now include the Tetsuzankou.

After the (RX-78-2) Gundam's shield is destroyed, in its special melee attack, it uses both beam sabres.
Also, it can spin its Hyper Hammer like the Gelgoog's beam naginata.
The Core Fighter and Guncannon now appear even in the first Side 7 stage.
If Matilda Ajan wasn't a Federation operator in the first version, she's an operator in the DX version.

The DX version can be set to allow a Federation player to use a Zion MS, and vice versa. A MS used by the opposing side has a different paint scheme.
For example, a Zion Guncannon is green like a standard Gelgoog, instead of red.

On the ground, a MS can dash or side-step in four directions. In mid-air, while a MS is hovering or jumping, it can dash or side-step in eight directions.
After a MS is knocked down and lands on the ground, the player can tap the stick in a direction to roll the MS, and get out of the way of an incoming attack or enemy, before
the MS gets up.

When the lock-on cursor is red, the target is inside the range of the player's shooting weapon. When the lock-on cursor is yellow, the target is inside the range of the player's shooting weapon, but is immune to damage. For example, the target is knocked down.
When the lock-on cursor is green (dash line), the target is outside the range of the player's shooting weapon.

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