Monetization Lessons From The Downloadable Console Game World | Steve TAYLOR

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Published on ● Video Link: https://www.youtube.com/watch?v=2t7VKROHmv0



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This presentation is a quick dive into monetization options in the console downloadable space: What has worked in the past (with concrete examples), what's working now, and what changes are in store in the near future. In particular, we will review some key lessons learned from doing traditional downloadable console releases, and how those lessons still apply today and can help even with non-console titles.


Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.




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Steve TAYLOR
Wahoo Studios
IGDA
Casual Connect