[Moonblood] MAP06: Central Command (UV-Max Demo)
heads up: there's a section with some obnoxious flashing lights in this one. nothing too terrible but i find it a little unpleasant.
flashing lights start: 4:08
flashing lights end: 5:49
that sequence also contains one of the tougher fights that employs one of moonblood's favorite tricks - lost souls in tight quarters. i retreat back out of the room which helps cut down on the amount of chaingun ammo i might have to burn through otherwise.
other than that the map is pretty nonlinear, and it's a little easy to wind up getting lost in all the twisty passages. the keys however have to be collected in a fixed order (red to blue to yellow) and are guarded by traps of increasing meanness. the yellow key area in particular can run you over if you don't prepare and clear out the already-present enemies first. it wraps up with heading outside of the facility for the first time and the conclusion of the first episode.
oh and you get your first super shotgun. it's a pretty substantial help and worth grabbing as soon as possible.
get the demo: https://s3.yrriban.net/doom/moonbld_map06.lmp
source port used: dsda-doom 0.27.5
sound font used: arachno.sf2
flags: -complevel 9
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