Mortal Kombat II Unlimited [Gen] - play as Shao Kahn

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This is a playthrough of single player mode using Shao Kahn in an edited version of the Genesis/Mega Drive version of Mortal Kombat II. Read on below for more information...

This is an alternative version of the Genesis/Mega Drive game, where the bosses and hidden characters are specially made playable, as well as adding other new features and content. The game is known as Mortal Kombat II Unlimited, and the m0d is made by a person named Smoke, a.k.a BIGBOSS. This is version 1.0 of the game.

Shao Kahn is the final boss in the game, and he is an immediately selectable character in this version of the game.

===== SHAO KAHN MOVES =====

Key: P = any Punch; LP = Low Punch; HP = High Punch; HK = High Kick

- Uppercut: D + P
- Shoulder Charge: F , F + LP
- Spear: B, B + HP
- Taunt: B + HK

===== ABOUT MKII UNLIMITED SHAO KAHN =====

---- The m0d makes him selectable on the character select screen, his panel is next to Reptile to the right. Due to the sizing of the panels, the right side of his image is slightly cut off.

---- He uses his icon/image from Mortal Kombat 3 for his character select and Battle Plan icons.

---- As the m0d has implemented a versus screen for 2-player matches, Kahn naturally has one too. The image used here is from the MKII intro (which the original version of the Mega Drive game did not have). You can see this at 17:38 in the video.

---- Kahn now has his own profile/biography screen during the demos. You can see this at 17:52 in the video.

---- He has many new voices now.

---- He does not have an alternate colour palette for mirror matches.

===== MKII UNLIMITED SHAO KAHN GAMEPLAY =====

---- Both his Shoulder Charge and Spear special moves are available to the player. They appear to be accurate to the CPU Shao Kahn's ones, likely meaning that the m0dder took the original properties of the special moves (as the CPU Kahn uses them) and implemented them here for the player Kahn.

---- He can now walk backwards. However the animation used when he walks back is still the "walking forwards" cycle, making him look like as if he is moon walking.

---- He cannot crouch.

---- He can jump, but cannot perform any aerial attacks. His jumping animation is just 1 frame and are all of the same sprite, which makes him very vulnerable and a massive target.

---- His Uppercut operates differently to the CPU Shao Kahn one - the player Kahn knocks the opponent into the air. The CPU Kahn one just knocks the opponent back like a normal boss hit.

---- He recovers slower from his normals than the CPU Kahn, especially if they are blocked by the opponent. The CPU Kahn operates in a way where if his Punch or Kick is blocked, he recovers very quickly.

---- After he hits the opponent with a normal punch or kick (unblocked), there is a short temporary period where he cannot move. The CPU Kahn operates like this as well. It is unclear on whether the m0dder left this in for accuracy or for "balance" purposes.

---- When alternating from a standing Block into a low Block, there are some incorrect animations in-between.

---- His standing normals has the Roundhouse kick sound effects, the CPU Kahn doesn't have this.

---- His Uppercut has the male grunt voice effect, the CPU Kahn does not have this.

===== CREDITS & MORE =====

This excellent m0d is produced by the user Smoke / BIGBOSS, and you can get more information here (remove the spaces and replace appropriate symbols):

h t t p s : / / w w w . r o m h @ c k i n g . n e t /h @ c k s/596

===== CHAPTERS =====

00:00 - Intro, Title, Menu and Character Select
01:20 - Regular fights
11:15 - vs. Ermac (hidden character)
12:22 - vs. Shang Tsung (mid-boss)
13:13 - vs. Kintaro (penultimate boss)
14:30 - vs. Shao Kahn (final boss)
15:34 - Shao Kahn defeated and congratulatory text
15:51 - Shao Kahn ending
16:10 - Cast and Credits/staff
17:38 - BONUS: demonstration of versus screen portrait and in-game profile







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Mortal Kombat (Video Game Series)
Shao Kahn (Fictional Character)
Sega Mega Drive (Video Game Platform)
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