Mortal Kombat (Super NES) - Infinite Throw Glitch | RetroGameUp
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In the Super Nintendo port of the first Mortal Kombat, there is a way to perform an infinite chain of throw against the opponent (including the CPU). However, it doesn't work against all character. To perform it, both fighters must be either Scorpion, Sub-Zero or Reptile. The opponent must be next to the player who will perform the throw and the player himself/herself must be at the very right edge of the screen. Then, after performing a throw, the player must sightly walk back before the opponent recover and perform the throw again. Repeating these two actions will cause the opponent to be unable to fight back. Walking back cause the opponent to be thrown in front of the player instead of the other opposite side, which is the normal outcome. This glitch isn't reliable if performed at the left edge of the screen and isn't reliable either if the opponent is not one of the ninjas.
Mortal Kombat for the Super Nintendo Entertainment System (SNES) is a classic versus-fighting game that was part of the iconic “Mortal Monday” campaign in 1993. In this game, you can engage in intense battles with various characters, each with their unique moves and fatalities.
TAS Tools were used in this video.
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