🔊Mountain Map Monastery remade with animals from Update #4 in Going Medieval | Let’s play 4 EP #4
I have remade my latest settlement after Going Medieval’s Update #4 so I could play with animals in my Settlement of New Subville where I have my subscribers as my settlers. The food basement finally gets done, and just in time for food and medicine not to root, I domesticate some mountain goats, construct new specialized rooms, but have trouble with a new game bug which prevents rooms from becoming specialized. The Developers have already fixed this with a patch. Map seed: 1629996374
👉Playlist of this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHyjzNgfEytLGeHnmGpKMZ7
🎪Guides & Tutorials for Going Medieval :🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶All my Let’s plays on Going Medieval :◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
🐓Going Medieval Update #4 Overview : https://youtu.be/sZ3GS6zlBpU
🐾How to Tame & Train Animals Guide : https://youtu.be/S6gMwbFV9M0
🍓New Basement Guide : https://youtu.be/YRKE5jazE7A
🔎Player's Village showcase : https://www.youtube.com/playlist?list=PLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
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Chapters
0:00 Explanation
1:04 Remake After Update 4
3:02 Failed to tame & hurt
3:50 Basement design and digging
6:38 Your tips on food making
7:15 New feature!
7:41 Building a new Workshop
9:41 Floor tiles for speed, Shelves for food
11:01 Animals and taming on a mountain
12:01 Armor off, for extra speed
12:47 The "Hot Bed" Settler Schedule
14:21 Basement and Shelves for food
16:47 Settlers Skill & Job specializations
18:15 Making Winter clothing in Summer?
19:03 New Fermentation mechanics
21:06 Moving food underground
23:48 A shack for Fermenting drinks
26:21 The "Window" Temperature Trick
27:40 Torches to hit the right Temperature
28:15 Getting everything in order
💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Mountain#Animals
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