🏆Trebuchets & Huge towers as best defense in Diplomacy is Not an Option | Endless mode EP #8
I build a lot more units and defensive fortifications for the imminent 8th enemy wave but take what little time I have to finish clearing that massive enemy camp I had attacked in the previous episode. I end up with a bucket load of crystals and I upgrade both my economy and my buildings to be able to support an ever growing army full of siege weapons like Trebuchets which prove most effective during the siege by the 8th enemy wave. I also use some of your advice about the placement of defensive towers.
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Chapters
0:00 Growing wood for walls
1:13 Economy management
3:10 Adding fortifications
4:40 Moving armies into position
5:49 Getting more population
6:49 Building more weapons & units
7:25 Using Your Suggestion!
8:50 Countdown to enemy wave 8
9:55 Attacking main rebel camp
10:57 Getting Raided! Again!
13:56 Defending and attacking
15:57 Choosing the next Tech
18:18 8th Enemy wave imminent
21:57 Incoming!!!
22:58 Fixing the stuck builder
23:49 Main enemy army attack
24:56 Trebuchets FTW!
In the RTS-game “Diplomacy is Not an Option” you will become a medieval feudal lord and you must constantly make hundreds of decisions a day related to city management and economic development. Hordes of bloodlusted enemies, swarms of scary monsters and crowds of rebellious peasants can attack at any second!
War-time laws
The task is to take control under foreign land, obtain its treasures in order to replenish the king's coffer. Though they forgot to warn that the natives won't be glad to see you. In addition, there are monsters on the continent, and local mages are actively practicing necromancy.
What sacrifices will you make for the sake of survival and victory?
Physical laws
The laws of physics are thoroughly reproduced in Diplomacy is Not an Option to maximize player immersion in a medieval war action. Tens of thousands of units can fight on the screen at the same time.
Here are several helpful tips:
Every gun has its certain range, and medieval shells fly by an arc trajectory.
Arrows do not pierce stone walls. On the contrary, arrows bounce off the walls.
Archers on the towers have blind spots. Closed gates can become an obstacle not only for the enemy, but also for your retreating units.
Social laws
Surviving hostile environments is an important part of the gameplay. Even the most loyal of your citizens tend to die from time to time. From various causes, such as illness, old age, depression, or being seriously hurt on the battlefield. When this happens, it is strongly recommended to bury the dead in order to avoid epidemics and the moral decay of society.
Economical laws
Economic processes in "Diplomacy is Not an Option" are visible. You will see how walls are being built stone by stone. Or how a fallen tree is cut into boards, from which the city will then be raised. Once set up, with a proper support the economic process will become a key to survival and also will let you to focus on mission objectives.
Magical laws
Every fallen warrior and every lumberjack who died from overstrain has the risk to join the enemy forces. Also the dead are very wayward. If you demolish a cemetery and disturb their sleep, they shall rise and begin to wreak havoc, reducing the population of the living.
Life laws
From the very first task, you will be given the entire available arsenal, and all the in-game mechanics will be unlocked. It depends on you which strategy to choose for your city to survive and prosper. Knowledge of the all listed laws will help you to complete different missions with various ultimate goals and types of enemies. During your campaign you will face moral dilemmas. You will see human stupidity and shortsightedness, leading to fatal consequences. Just like in real life. The only difference is that conflicts cannot be avoided.
#DiplomacyisNotanOption#Endlessmode#Siege
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