🐓New Domestic animals & Pet training in Going Medieval Big Update #4 | Gameplay & Features Overview
Discover all the new animals and animal gameplay mechanics introduced in the Update #4 for Going Medieval. You get to tame wild animals, domesticate them and even train them until they become your pets, hauling items or fighting in combat against enemies. New animals are cows, sheep, goats, dogs, boars, foxes and rats with new foods like milk, eggs, wool and meals. Pathfinding for Settlers has been improved, new decorations added, and a big warning about old saves has been issued.
🐾How to Tame & Train Animals in Going Medieval : https://youtu.be/S6gMwbFV9M0
Going Medieval Playlists:
🎪Guides and Tutorials:
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
✅Let's plays and gameplay:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
🍺How Fermentation works : https://youtu.be/gPAwun-oSSc
📕Update #3 for Going Medieval seeds, crop fields, age: https://youtu.be/aiQ6-I1huqg
🔎Playlist Player's Settlement showcase : https://www.youtube.com/playlist?list=PLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5
📐Village Design Guide : https://youtu.be/q4VptqIRq3w
Chapters
0:00 Explanation
0:52 New Animals & Mechanics
1:44 Domestic, Wild & Pets
3:34 Animal Pens
4:47 Feeding animals
5:26 Extra info on animals
7:12 Animal products
8:43 New decorations
9:33 Longer days
10:06 New Pathfinding system
10:26 UI upgrade
10:46 WARNING! About old saves
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Update#Animals
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