moving my unity project to godot devlog 2
Setting up movement but i couldn't input wasd
it seems the player doesnt have Energy Surge Generator combat system which i might implement in UE or not .
godot is different from unity but i like it so far.
i have to check if i can implement flight movement in godot .
had to play with rotation. the 2d mesh got bad in the front due to stretching dont know how to stretch it uniformly . an offset of collider mesh is needed as players feet gets into the ground.
no i dont want it i want to make this game for ten years at least
i want to work on this game and rosenberg even after i retire
Faiz what a anime you're ,
thank you for being a videogame character (with no animations and runtime fee) for our sake we will not let your sacrifice to waste.
i know its hard to believe but the game i actually wanted to make was an rts space game all along.
instead i made a thirdperson car game i dont know why i did it.
for some reason i really loved making rts game
rts game is (not ) happening . but third person game will happen.
also rts game is (not maybe perhaps ) back after this project maybe.
only shui knows.
i planned to make ue based third person but the 3d budget was taxing on my pc so i got to godot and it works good in linux.
sorry i am not much on online anymore. i do see the comments at night but i am busy with studies lately