
Space Invaders - Retro Classic on Super GameBoy - Advent Countdown - Christmas Eve
Merry Xmas one & All!
I hope you are all healthy and safe wherever you are in the World right now and whatever challenges you are facing.
I thought I'd do a countdown to Christmas 2022 with a GameBoy Cartridge themed advent calendar. I'd hoped to make the videos a little more slick but this is a rough and ready proof of concept really to see if anyone wants to countdown to Xmas with 24 different GameBoy games - one each day!
The footage is genuine cartridges running on a SNES via the Super GameBoy. As a Xmas gift feel free to use the footage in your own videos (just give credit or link to my channel)
This is Space Invaders by Taito. This game needs little introduction having been synonymous with gaming since it's arcade release in 1978. So synonymous with gaming in fact that it's iconic Invader designs are often used as shorthand to denote Gaming or Retro.
This version on GameBoy is a great port. Play it on the GameBoy & you have a few different version to choose from. On Super GameBoy it gives you the chance to experience the Cellophane version (where Taito used Cellophane Overlays over the Black & White CRT for a cheap and effective way to emulate colour. On Super GameBoy though you get an extra option......Arcade.
Select this and some Xmas Magic happens - it loads a SNES port of the Arcade game. It's a brilliant use of the Super GameBoy (obviously the fact the game is so small and an already existing game_ makes this easier both in terms of the ROM size but also the financial cost of development being smaller etc. However it's a superb use of the hardware.
Enjoy!
The Super GameBoy has always fascinated me and fans of my channel will know I love it when portable games can be played on the big screen! It still has the limitation of the GameBoy in that 4 shades can be used as the games need to be compatible and playable on the console - however some clever palette switching and game design means you can show more colours on screen by defining different palettes for different areas of the screen.
I play it here through the Super GameBoy in order to show the game a little clearer. For some reason my capture card always seems to struggle with the SNES (and therefore the Super GameBoy) not sure why as everything else pretty much works fine through it.
I'm also thinking of doing a series of videos on specially enhanced Super GameBoy compatible games - including the very clever game and programming designed to maximise the use of colour while remaining compatible with the original monochrome handheld, multiplayer modes, enhanced sound and even a hidden game. Let me know if you'd like to see this sort of thing.
As always if you enjoy this video let me know. As always this is running on original hardware in this case a SNES & Super GameBoy peripheral (one day I'll get a GBA Consoliser or Analogue Pocket!!!!) I do have my old GBA De Advance which was a mod to allow GBA games on TV so perhaps I'll use that to capture games too? Also let me know if there are particular games or systems you'd like to see.
As always this is uploaded under the Fair Use Policy - no money is being made from this video.
Stay strong, stay safe and stay healthy - Grey Fox
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