MULTIPLAYER ADDITIONS in New 1.4.1 Live Hotfix EXPLAINED (Discussion) - Mount & Blade II: Bannerlord

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Mount & Blade II: Bannerlord
Category:
Discussion
Duration: 7:24
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How to Fix Armour - https://youtu.be/xVNN7qwFpKY
FULL SCRIPT:
Today we received a hotfix for the live stable 1.4.1 patch and it contains
multiplayer and singleplayer additions and fixes.

The link to this hotfix announcement will be down below - https://bit.ly/2CR6uhJ

Here is the changes:

Single Player:

- Fixed a crash that occurred when you ask the tavern keeper for available
quests.

Crash fixes always good to see, minor or not.

- Fixed a bug where the the player was able to speak to a notable with the
wrong menu button.

Personally i didn't notice this, but if someone did and it was reported,
good for the fix.

- Fixed a bug where a player can make war and peace decisions while they
were a mercenary to a kingdom.

Players being mercenaries have seen a lot of bugs. In a previous hotfix,
the devs fixed player mercenaries having extra policies and also having
voting rights when they should not of. Good to see another change to to
the player mercenary system.

- Minor Bugfix to the kingdom decision system.

Very vague, no clue what this is, but hopefully it makes things smoother.

Multiplayer:

- You can now add an in game username when playing multiplayer. New players get a random name if they do not choose one and names can be 5-30 characters or letter.

Cool feature, slowly multiplayer is getting the basic features to make it
more modernized.

- Sever-side improvements

Hopefully this makes servers more stable, multiplayer is kind of rocky right
now and a lot of players have quit on it, but this is a step in the right
direction.

- Fixed a problem with 6 player parties being kicked out of the siege search
pool when they have not been queued for long time.

Good fix, seems random, but if it helps with finding games quicker, im for it.

- Custom games now have auto team balance.

Another good multiplayer fix!

- Fixed barriers so players do not go out of the map.

Hopefully they change this in singleplayer too because i always have 1 enemy troop stuck in a wall somewhere whenever i siege a huge town with a big garrison. Overall good change.

- Fixed a bug that let games be created twice.

Another good fix.

That is all the changes for this hotfix. And before you comment, i understand that these probably arent the fixes you want to see, but they do make the game more stable. Big updates are underway and i think that the devs are releasing this or maybe a couple more hotfixes before the eventual big patch.

I say this because i think they are getting close if not finished with the
code refactor. If they were still working on it, then they would not release
a hotfix, but that is my opinion so we shall see.

Lastly i am going to end this video in the same way i ended most of these
hotfix update videos, i want to thank the developers for staying active and
bringing good changes. Its an early access game, do not expect the beta
branch of the game to be stable, it is a beta branch meant for play testing
and reporting.

If you would like to play in a stable environment, please play on the stable
live patches of the game.

I have a video on how to revert to a stable patch, link will be down below
if you wish to change back - https://youtu.be/7G4KvZQeLcs

Hopefully this was informative, ask me any question and stay safe!


β–Ί Business Email - business.skam@gmail.com




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