Multiple Ocarinas Glitch in Majora's Mask 3D

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In the original N64 versions, there could be times when, if the console couldn't read the save data properly, you could get a save file where many strange things happen, including the inventory being full of Ocarinas, Link having no equipment nor health, etc (more info: http://www.jaytheham.com/zcw/Majora%27s_Mask_Crooked_Cartridge_-_48_Ocarinas ). This happened because the save file would be filled with 0, which explains why you don't have any health and how you only have Ocarinas (the ocarina item is represented as 0 internally).

In this video, I recreated this glitch in the 3DS version of the game by replacing most of the save file (save0.bin) with 0 (most specifically, all bytes from 0x8 until 0x1A88). Then, I recalculated the checksum using this program, so that the game recognised the save file and didn't flag it as corrupted: https://github.com/yellows8/mm3d_re/blob/master/mm3d_savetool.c

Curiously, there are some differences when comparing how this glitch works in the original version and on the 3DS:

- The items and masks you received are not saved in the inventory. This also results in the player never being able to transform into Deku Link, so you can't really advance too much. On this video, I used a moonjump code to advanced (this is the only cheat I had enabled in this video). I'll leave the code below.
- Talking to NPCs doesn't kill Link.
- Opening and closing most textboxes doesn't kill Link.

If you want to try it, here's the edited save file I used with the glitch: https://drive.google.com/file/d/1pfk-jWfGtnupdG9mykLpd_VSw6tG6mhN/view?usp=sharing

Moonjump code (hold X) (EUR v1.0):
DD000000 00000400
6FFFEFA8 00000000
BFFFEFA8 00000000
1000006A 000040CB
D2000000 00000000







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