Multiscription’s Teis Anker Mikkelsen On Unleashing Your Game’s Exposure With A Subscription Service

Subscribers:
9,770
Published on ● Video Link: https://www.youtube.com/watch?v=SsgSR1Kx7zk



Duration: 6:52
36 views
2


How can publishers boost retention and user acquisition efforts and bring stability to their game all in one step? Teis Anker Mikkelsen says you can have it all by joining Multiscription and offering Unleashd, a cross-publisher subscription service for free-to-play games, to your players. In this on-location chat with our co-host Peggy Anne Salz, Teis explains how his company leverages the “strength in numbers” approach. The Multiscription co-founder and CEO works with publishers across genres, bundling their games into one package under one fee. In addition, Teis says that unifying under one service allows players to explore games they typically wouldn’t download and quickly revisit ones they’ve left, amplifying UA and simplifying retargeting campaigns.

CHAPTER TIMESTAMPS
00:00 Why use a subscription service for mobile gaming?
02:27 Easy revenue and easier retargeting with Multiscription
04:27 How to hook a subscriber and benefits to publishers

* * * * * * * * * * * * * * *
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz

Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event




Other Videos By PocketGamerbiz


2023-05-25Dutch Games Association's Martine Spaans On The Meaning Of Games And Their Evolution In Blockchain
2023-05-23Gameloft's Claudia Trujillo On Tuning-Up The Truth About ASO And UA
2023-05-11Product Madness’ Piyush Mishra On Smart Approaches And Seismic Shifts In A Privacy-First Market
2023-05-04Kooapps’ CK Wang And Mintegral’s Shobeir Shobeiri On Increasing ARPDAU By 40-80% With In-App Bidding
2023-04-27Outfit7’s Nina Oblak & Kayzen’s Ryan Goeden On Harnessing Split Testing To Develop Winning Campaigns
2023-04-24The Pocket Gamer Mobile Games Awards 2023
2023-04-20AppQuantum’s Victoria Beliaeva and Alexey Gavrilov On How To Identify And Build A Hit Game
2023-04-13Steel Media's Chris James and Dave Bradley On A New Era Of Mobile, Blockchain, and AI At GDC 2023
2023-04-11Games from Spain at Gamescom Singapore 2022
2023-03-30Charisma's Guy Gadney On How AI Can Evolve Your Narrative Gameplay
2023-03-28Multiscription’s Teis Anker Mikkelsen On Unleashing Your Game’s Exposure With A Subscription Service
2023-03-27One Ton’s Ray Gregory & Noah Rosenfield On Addictive Gameplay, Community, and Fun
2023-03-23Assetario’s Matej Novak On Using Machine Learning To Predict Player Needs And Make A Profit
2023-03-22Odeeo's Amit Monheit On Growing Your Game's Daily Revenue And LTV With Audio Ads
2023-03-21PlayBatch’s Ezra Regev & Isaac Goldenberg On Game Mechanics For An Attribution-Optimized Game
2023-03-20Smadex’s Philip Gontier On Scaling With SKAN 4.0 And The Benefits Of Privacy-Centric Platforms
2023-03-16Playstack’s Harriet Hughes On Finding The Right Publisher For Your Game
2023-03-15Creadit's Luis Leon On Generating Impressive Creatives Without Breaking The Bank
2023-03-14Leanplum’s Yeshas Nakshathri On Reinventing Live Ops And Deciphering Your Data
2023-03-02Bringing Peglin to the mobile market | Dylan Gedig from Red Nexus
2023-03-02Making sure integrated NFTs deliver utility | Rafael Vivas from Applovin