MVM Mission Making Tutorial Clip 22: Custom Robot Problems
Just as you can make good fun custom robots you can make ones that are painful to deal with. Something you should avoid as a mission maker.
The 1st robot has a 4X damage bonus, I get lightly grazed by the blast and take most of my health in damage. People tend to not enjoy getting instakilled especially from means that are harder to avoid.
2nd robot has Attributes AlwaysCrit. AlwaysCrit is something that is often quite dangerous and still has an impact even with 3 crit res upgrades as crits and minicrits have no damage falloff. In general use AlwaysCrit on easier to deal with robots and in lower numbers than uncritbooseted robots.
3rd robot is a heavy with damage causes airblast, which really launches players out of position and can be real annoying to deal with especially in groups.
4th robot is a sniper smg that slows on hit. This particular attribute is highly punishing to scouts and soldiers.
5th is a Giant Soldier that shoots lots of rockets everywhere that are nearly impossible to dodge. As you can see from the video this is frustrating to deal with and forces a team to use medic's projectile shield.
6th is a giant soldier with double the health pocketed with an Uber medic with double uber duration. The first takes a frustrating amount of time to kill without any indication that it is some sort of boss, the medic is really punishing if you don't have someone on hand to one-shot it.
7 is a heavy that is excessively fast. This can be a pain to deal with because it removes most of the weaknesses of the heavy class allowing it to quickly enter it's effective damage range or quickly push past teams.
8 is a heavy that is extremely bullet resistant. Making robots that are hard counters to a particular class is a big thing to avoid as it is very frustrating to loose just because you chose the class the mission maker didn't want you to choose. Bullet is the most painful as that effects most classes.
9 is my giant Bazooka soldier it uses a mix of negative and positive attributes to provide a fair challenge for players. The reason I die is because I was hanging around right in front of it.
Custom robots can make for a memorable addition to a mission. Just make sure that they are not memorable for bad reasons.
#tutorial #mannvsmachine
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