Myst (Mac) - Let's Play 1001 Games - Episode 492
Getting lost in mysterious secret worlds on a classic Mac!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Myst
from https://en.wikipedia.org/wiki/Myst
Myst is a graphic adventure puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Brøderbund, and initially released for the Macintosh personal computer platform in 1993. In the game, players travel via a special book to the island of Myst. There, players solve puzzles and, by doing so, travel to four other worlds, known as Ages, which reveal the backstory of the game's characters.
The Miller brothers got their start in video game development creating titles for children. They conceived of Myst as their first game for adults, and received funding from publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but static. Robyn Miller composed 40 minutes of synthesized music that became the soundtrack to Myst.
Myst was a surprise hit, with critics lauding the ability of the game to immerse players in its fictional world. Selling more than six million copies, the game was the best-selling PC game until The Sims exceeded its sales in 2002. Myst helped drive adoption of the new CD-ROM format, spawned a multimedia franchise, and inspired clones, parodies, and new genres of video games. Multiple remakes and ports of the game to other platforms have been released, as well as spin-off novels and other media.
In 1988, brothers Rand and Robyn Miller were living apart in the United States. Robyn was taking a year off from university, writing and trying to establish state residency. Rand was a computer programmer for a bank.[4][7] Rand approached his brother with the idea of making an interactive storybook using HyperCard.[8] The brothers were not big video game players themselves, although they were familiar with Dungeons & Dragons, and had played Zork.[9] In his parents' basement—Robyn did not own a computer himself—Robyn began drawing pictures and creating a nonlinear story that would eventually become their first game, The Manhole.[8] The Manhole and the games that followed—Cosmic Osmo and Spelunx—were specifically aimed at children[4] and shared the same aesthetics: black-and-white graphics, point-and-click gameplay, a first-person point of view, and explorable worlds.[8] Robyn recalled that the games were more about exploration than narrative: "In the projects we did for children, we didn't really tell stories ... They were just these worlds that you would explore."