RollerCoaster Tycoon 3 (PC) - Let's Play 1001 Games - Episode 491
Build a park, ride the rides, and let bears loose on the patrons!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
RollerCoaster Tycoon 3
from https://en.wikipedia.org/wiki/RollerCoaster_Tycoon_3
RollerCoaster Tycoon 3 is a construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, first released on November 2, 2004; in North America.[1] RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.[2]
RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides.[3] Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.
In 2016, publisher Atari continued the series with its fourth instalment, RollerCoaster Tycoon World, to largely negative reception. Frontier, developer of RCT3, released Planet Coaster, a spiritual successor, which received considerably better ratings.
Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy. RollerCoaster Tycoon 3 features two main game modes. The career mode features scenarios where players must accomplish goals, such as impressing a visiting celebrity or attaining a certain park rating. Each scenario has three levels of objectives, which are ranked as Apprentice, Entrepreneur, and Tycoon; the higher the level, the more challenging the goal is to complete. A third of the scenarios are playable from the start, with the rest unlocked when the player completes the objectives at each level. The second mode of play is the sandbox mode. In sandbox mode, players are given a large, empty plot of land and unlimited funds with which to build their own custom parks.[4] However, the land given in this mode is limited as it cannot be expanded.
Although the core features of Roller Coaster Tycoon 3 are based on the previous games, Chris Sawyer, the developer of the first two games, acted only as a consultant, as the game was instead developed by Frontier Developments, and published by Atari and since Sawyer was developing Chris Sawyer's Locomotion at the time.