Terminal Velocity (DOS) - A 3D game from 3D Realms - Saturday Afternoon Gaming
Get ready for a Velocity Brawl from the makers of Duke Nukem 3D...
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!
In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...
Terminal Velocity
from https://en.wikipedia.org/wiki/Terminal_Velocity_(video_game)
Terminal Velocity is a simulation video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95 and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.
Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It used the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system. Though considered to add little to the gameplay of Terminal Velocity,[1][2] Fury3 spawned an add-on pack, F!Zone, as well as a sequel, Hellbender.
In 2015, co-founder of Terminal Reality, the game's original developer Mark Randel, released a version for Android & iOS, published by Trebuchet Entertainment LLC.
Terminal Velocity (called "Velocity Brawl" during development)[4] was co-produced by Tom Hall. The main programmer of the game was Mark Randel, the former lead programmer of Microsoft Flight Simulator.
The game has three episodes, the first of which was distributed as shareware. Each episode features three different worlds, making a total of nine levels; the only exception is the final planet of Episode 3, Proxima Seven, which has only two stages. At the end of each world is a boss enemy that must be destroyed before proceeding to the next world. Following the release of the shareware version, publisher 3D Realms was inundated with requests that the game be playable with a mouse, leading the company to include a mouse option in the commercial version of the game.[5]
The original floppy disk release was followed by a CD-ROM version. The CD-ROM version added 70 MB of extended pre-rendered 3D cut scenes, a bonus hidden planet, higher image resolution (including more detailed textures) and support for 8-player network multiplay. The Macintosh port was published separately by MacSoft.