N3: Ninety Night Nights Inphyy Campaign Intro (2006, Q/Phantagram/Microsoft)

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Published on ● Video Link: https://www.youtube.com/watch?v=D0MV7ZQ2KJE



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The music "Before The War" by Pinar Toprak was digitally removed from this video to make it compliant with copyright. I left the other songs monetized by Ms. Toprak in the other 2 N3 videos because honestly, they were made more to showcase her work. This video however is more story oriented.

http://www.pinartoprak.com/

N3: Ninety-Nine Nights, (Korean: 나인티-나인 나이츠, Japanese: ナインティ ナイン ナイツ), or simply Ninety-Nine Nights, is a fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game. The game features hundreds of enemies onscreen at any given time, and borrows heavily from other video games of the genre, most notably from the Dynasty Warriors and Kingdom Under Fire series'.

The game was released in Japan on April 20, 2006, in North America on August 15, 2006, and in Europe on August 25, 2006. A demo of Ninety-Nine Nights was released on a DVD-ROM as a pre-order bonus in Japan, and on July 28, 2006, one was released on the Xbox Live Marketplace. The demo is free and available in all regions.

A sequel, Ninety-Nine Nights II was announced at Microsoft's Tokyo Game Show press conference in 2008, and released in 2010.


Kingdom Under Fire: Heroes developer Youn-Lee was involved in creating the game; the game had only six months development time - development kits were received in September 2005, and the game was released in March 2006 in Japan.

Ninety-Nine Nights met with near universal acclaim for its graphics when released. The tone and quality of this game had made drastic changes from other similar games, and graphically was one of the "better" games of its time. The graphical style is for the most part distinctly Western, while set in a fantasy universe.

The games visual design takes cues from medieval fantasy and high fantasy and includes Orcs, goblins and trolls, whilst the games in world architecture in human areas is medieval, typically of the romanesque style. Plot-related characters follow a similar character design strategy to most fantasy role playing games. However, the main characters show some characteristics of an East Asian video game - similar to that of role playing games - large 'baby-like' eyes on one character and the standard teenage leads.

The ubiquitous snow, tropical forest and rocky desert scenarios make their respective appearances in the different levels, amongst others.

Individual soldiers each have their own unique appearance, randomly garbed in a "mix and match" fashion from the available pieces of armor and other items of clothing. In-game cutscenes are rendered using the in-game character models.




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