NAM/NAPALM: Tangerine Edition | Into Hell (TH2) | No Failure Run
We got another Platoon converted map for today, and quite a tricky one to traverse through. Despite being set in daylight, a good chunk of the map is spent going through dense jungles, so dense that no light shines through, though we're thankfully provided some NVGs to see through the darkness with.
Does this mean that the enemy presence here is easy to breakthrough? Heavens, no. This map throws enough enemies at you that I actually almost ran out of ammo at one point. The resupply was thankfully right in the nick of time, but still. Not much else to do here aside from that, but I still enjoyed the map anyways.
Mods Used:
Tangerine Edition: https://forum.zdoom.org/viewtopic.php?f=354&t=76086
Into Hell (TH2): http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/nam-maps/