Doomed I.G.I. | Urotsuki 2: Dead End | No Failure Run
I could sit here and talk about my full history with IGI and my personal thoughts on the mod itself, but I kinda already did that in the ModDB addon page. Hah.
I suppose to put an executive summary on the whole thing: "I like IGI but this mod is at best 40% accurate, so I cobbled up an addon to get it to somewhere around 50%." Still not perfect, goodness knows I'll need to reinstall the original game and find a way to properly rip (and view) its resources if I want to make an even more game accurate addon set, but it beats how I experienced this gameplay mod at first. It didn't even had the classic green HUD at first, can you believe it!?
Anyways, with all that history quickly sorted, off to the map itself. I thought about running Urotsuki 1 first, but I felt starting off right next to an IFV to be more thematically appropriate. Not sure if I'll run the rest of the series, maybe. UTD's acting as today's monster setup, with the roster being Danmaku Demons only, no Gensokyoans. SWAN (the monster and some items reskin) is also here, and not released yet, sorry for the lack of link for that.
Mods Used:
Urotsuki: Dead End: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/urotsuk2
Doomed I.G.I.: https://www.moddb.com/mods/doomed-igi
Personal DI.G.I. Addon: https://www.moddb.com/mods/doomed-igi/downloads/personal-addon
Touhou Doom Gameplay Mods: https://forum.zdoom.org/viewtopic.php?f=43&t=65432
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509